andres burbano | works, fireworks, artworks

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2010 | Moon Mission

Is a computer simulation of a space mission to the moon using the capabilities of STK Satellite Tool Kit software and in particular the Astrogator propagator designer. STK is powerful and complex software that works with orbital mechanics, gravitational fields, satellite design, etc.



Shown at Allosphere UCSB and Off Limits Madrid | Moon Mission Website


2008 -2010 | Two Cycles

Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network the laptops can share data. The data shared by the computers is translated in real time into sound. Two Cycles has been performed three times: in Santa Barbara California in 2008, in Geneva Switzerland in 2008 and in Madrid Spain in 2010.



Next performance in Sao Paulo, November | Two Cycles Web Site


2009 | Facing Data

The amazing human ability to get information from faces have been influential to certain visualizations -like Chernoff faces - which explore that perceptual condition to represent data or information. In general the visualizations using faces work with drawings, in "Facing data" the main component is to explore faces to represent information but using photography. Additionally to read the images in an appropriate fashion the OPENGL three dimensional space offers us tools to see using zoom-in and zoom-out. The old techniques of chiaroscuro were also a useful tool to determine the final look and feel of the project.



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2009 | Camerin Obscura

Camerin Obscura is a reactive installation based on a hand made Camera Obscura - an ancient tool for visualization - that includes a basic artificial vision system and a sound server creating an unusual experience integrating optical image, audio synthesis and computation. From a cultural point of view the project is an attempt to explore the Do It Yourself roots as an important characteristic of American culture.



Camerin Obscura Web Site


2009 | MSCRI

The visual component of MSCRI explores light masses in real time working with present and near past of video image. The body of the spectator affects with his/her motion the system, but nothing is attached to his/her body. In MSCRI the real time video image is self mixed or self blended but it happens using different previous frames. Visualization of algorithms are used as a curtain -mask- behind the video in real time and the previous frames. Additional video filters are explored in order to enhance the predominance of certain luminance conditions. Additionally some basic robotic elements are included in order to scan a wider area with a distance sensor.




MSCRI Web Site


2005 - 2007 | Opening Source

To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something free. In the Open(ing) Source project what matters is to open, to share, some genetic/migratory information of the first participants of Open(ing) Source.



Opening Source Web Site


2005 - 2006 | Excavacion

"Excavacion" is a media art installation based on the reconstruction of an archeological excavation in the underground of the "Teatro Colon" and the video transmission of that place. Teatro Colon is one of our cultural landmarks and is a place for events as opera or ballet.

In the original archeological excavation some animal and human bones were found dated to the beginning of the XX century. In this "site specific" installation the bones are located again in the original place and a surveillance camera broadcasts the image to other places in the theatre. The project was possible thanks to the collaboration with anthropologist Andres Barragan who was officially called to do the excavation process. The info about the project is given to the public in an ambiguous way; the idea is to stimulate visitants to create their own hypothesis of the first origin of the bones. People talks today about a phantom of the theatre, dinosaur bones or a possible murder. Sal—n Nacional de Artistas. The most important contemporary art event in Colombia.



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2006 | Telegrama

"Telegrama" is an artwork dealing with the role of communication in contemporary society. Thanks to several visits to Tunja, an intermediate city in a county of Colombia, this work operates with the mobile phone network. First asking people to think about a question that nobody could answer in his/her entire lifetime about their city. People gave me their questions, and then the questions where sent as text message to the mobile phones of many people of that city. I was looking for the connection between technology and society and to remark on the importance of the creative use of technological devices in our country, especially in the intermediate cities and the countryside. Salon Regional de Artistas. Tunja, Colombia 2006



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2003 - 2005 | Ways of Neuron

Is an online scientific documentary about the impact of Neuroscience research and its relationship with the nature of the mind. A fundamental aspect of the documentary is, from an aesthetic point of view the coherent relationship between data processing and content access. The documentary will have a navigational interface whose design will be guided by conceptual principles rather than by traditional principles of visual design. The need to understand something about the mind brought me to the idea of creating an interactive documentary that discusses the Neuroscience and how it is related to other disciplines and fields of knowledge or creation.

Neuroscience has evolved in such a way that it is important for the community to understand its repercussions, complexities and possibilities. Neuroscience research opens a new set of questions regarding the human condition. The documentary is informative while using professional and respectful sources of research and information in order to provide the necessary depth of content bound to these scientific fields; it is based on three types of materials: interviews with specialists, interactive experiences and audiovisual material. The project covers twelve general conceptual axes: Brain, Cognition, Consciousness, Emotion, Evolution, Imaging, Language, Memory, Mind, Neural Networks, Neuron, Perception.



Ways of Neuron Web Site


2002 - 2004 | Quiasma

"Quiasma:Landscape" is a complex project that combines research, travel and documentary, narrative and digital audio and video recording; including, as one of its significant final results, two interactive interfaces. "Quiasma" explores the mediated treatment in a strained territory, through different rites of celebration. In its first stage, it gathers a rich and lengthy material in video, images and sound, collected all over the territory of Colombia, in several pagan and religious festivities that occur in different days along the year.



Quiasma Web Site


2001 | Typovideo

"Typovideo" is an on-line ASCII video streaming system that explores, the relationship between communication, image and freak technology. Originally designed for a old Power Mac computer, "Typovideo" explores the translation of video into ASCII characters and also the their transmission. "Typovideo" was on-line during 2003 sometimes with transmission problems. The project works in the electronic creation with old technologies but it was also a project exploring server technologies and compression formats, The project understands the audiovisual communication as an enigmatic and complex process.



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