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A r t w o r k s |
| Last exhibition "Berebere" at Conflux Festival New York ... new info comming soon .. |
Open(ing) Source
[2005 - 2007]
To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something free. In the Open(ing) Source project what matters is to open, to share, some genetic/migratory information of the first participants of Open(ing) Source.
Project web site
http://open-ing-source.net
This project is currently in exhibition in Swansea Wales , in exhibition "Displaced"
http://newsweaver.co.uk/visitingarts/e_article000905543.cfm?x=b11,0,w
http://www.swansea.gov.uk/index.cfm?articleid=10435
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Excavación
[2006]
“Excavación” is a media art installation based on the reconstruction of an archeological excavation in the underground of the “Teatro Colón” and the video transmission of that place. Teatro Colón is one of our cultural landmarks and is a place for events as opera or ballet. In the original archeological excavation some animal and human bones were found dated to the beginning of the XX century. In this “site specific” installation the bones are located again in the original place and a surveillance camera broadcasts the image to other places in the theatre. The project was possible thanks to the collaboration with anthropologist Andres Barragán who was officially called to do the excavation process. The info about the project is given to the public in an ambiguous way; the idea is to stimulate visitants to create their own hypothesis of the first origin of the bones. People talks today about a phantom of the theatre, dinosaur bones or a possible murder.
Salón Nacional de Artistas. The most important contemporary art event in Colombia. Currently on exhibition information will be published soon.
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Telegrama
[2006]
"Telegrama" is an artwork dealing with the role of communication in contemporary society. Thanks to several visits to Tunja, an intermediate city in a county of Colombia, this work operates with the mobile phone network. First asking people to think about a question that nobody could answer in his/her entire lifetime about their city. People gave me their questions, and then the questions where sent as text message to the mobile phones of many people of that city. I was looking for the connection between technology and society and to remark on the importance of the creative use of technological devices in our country, especially in the intermediate cities and the countryside.
Salón Regional de Artistas. Tunja, Colombia 2006.
Currently on exhibition information will be published soon.
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Ways of neuron
[2003 - 2005]
Is an online scientific documentary about the impact of Neuroscience research and its relationship with the nature of the mind. A fundamental aspect of the documentary is, from an aesthetic point of view the coherent relationship between data processing and content access. The documentary will have a navigational interface whose design will be guided by conceptual principles rather than by traditional principles of visual design.
The need to understand something about the mind brought me to the idea of creating an interactive documentary that discusses the Neuroscience and how it is related to other disciplines and fields of knowledge or creation. Neuroscience has evolved in such a way that it is important for the community to understand its repercussions, complexities and possibilities. Neuroscience research opens a new set of questions regarding the human condition. The documentary is informative while using professional and respectful sources of research and information in order to provide the necessary depth of content bound to these scientific fields; it is based on three types of materials: interviews with specialists, interactive experiences and audiovisual material. The project covers twelve general conceptual axes:
Brain, Cognition, Consciousness, Emotion, Evolution, Imaging, Language, Memory, Mind, Neural Networks, Neuron, Perception.
This project is currently in exhibition in ZKM, in exhibition "master pieces of media art "
Nominated for Leonardo Glabal Crossing Project - USA
http://leoalmanac.org/gallery/gxawards/burbano.htm
Nominated for International Media Art Award - Germany
http://www.swr.de/medienkunstpreis/page_englisch.php?link=30
Part of algoritmic Revolution exhibition in ZKM - Germany
http://on1.zkm.de/zkm/stories/storyReader$4388
Selected in Res - Qualia art and science network - Spain
http://www.res-qualia.net/view_projecte.php?id=386&PHPSESSID=
df55d1dfbfb3852a91562ce9e7c434df
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Quiasma
[2002 - 2004]
"Quiasma" is a complex project that combines research, travel and documentary, narrative and digital audio and video recording; including, as one of its significant final results, two interactive interfaces. “Quiasma” explores the mediated treatment in a strained territory, through different rites of celebration. In its first stage, it gathers a rich and lengthy material in video, images and sound, collected all over the territory of Colombia, in several pagan and religious festivities that occur in different days along the year.
“Oracle” and “Landscape” are two articulated interfaces that aim to generate a mediatic treatment detached from the conventional linearization manipulated by mass communication media. In Colombia, the idea most people have of the rest of the country is mediated by television and radio networks that belong to the dominant economic groups. In the other hand, the physical course, the journey, is difficult and even dangerous, due to the constantly tight situation.
Sponsorship Daniel Langlois Foundation - Canada
http://www.quiasma.org/
Part of Collection on Latin Media Art MEIAC - Spain
http://www.meiac.org
Invited to ISEA 2004, Finland
http://www.isea2004.net/content/presentationpage.php?id=186
Invited to Ars Electronica 2005, Austria
http://moebio.com/santiago/gnom/ingles.html
Media Lab Madrid 2005 - Spain
http://www.medialabmadrid.org/medialab/medialab.php?l=0&a=a&i=272
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Typovideo
[2001]
"Typovideo" is an on-line ASCII video streaming system that explores, the relationship between communication, image and freak technology. Originally designed for a old Power Mac computer, "Typovideo" explores the translation of video into ASCII characters and also the their transmission.
"Typovideo" was on-line during 2003 sometimes with transmission problems. The project works in the electronic creation with old technologies but it was also a project exploring server technologies and compression formats, The project understands the audiovisual communication as an enigmatic and complex process.
"Typovideo" was used for site-specific installations, for on-line video festivals, for participation in experimental and tactical media events, and more.
Typovideo Documentation
http://atari.uniandes.edu.co/burbano/_html/content/typovid.html
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